Hi all
We’re getting some lines in a smoke sim.
We’ve upped the smoke voxel count and upped the polys in the emitter geo and tube geo.
Any ideas
Cheers
Hey,
Can you tell us which are your exact Phoenix and V-Ray versions? In order to find out the exact Phoenix version you can check the About info window: Maya > Top Maya Phoenix FD Menu > About Chaos Phoenix. You can find the V-Ray version in the Render settings window > Settings tab > About V-Ray rollout.
Also, could you show us your Simulator and Source settings?
Thanks!
Hey,
Can you send us over a simplified scene, so we could check it?
Thanks!
Hi Slavina
Thanks for that. I’ve DM’d you.
Cheers
Hey,
Please check this link:
It might give you some ideas how to negate this effect. And why this is happening in a first place. It is in MAX, but the same principle should apply to Maya.
I hope that this is helpful.
Cheers
Very nice technique. Thanks very much for the vid.
Cheers, will try in Maya