liquid filling container - not using booleans - any other methods ?

Hi Guys,

Im having to animate a container filling up with water. I dont need to worry about surface tensions or realism, but I do need to reflection and refraction to work properly. I tried using booleans but that gave bad results. Pro-booleans just kept crashing when I tried to animate the cutting mesh up to show the water level rising.

Any other ideas..im kind of stumped ??

Sok. I managed to use the slice operator and animate the slice plane..added a cap holes modifier above that and it works a treat :slight_smile:

if you need to fake the surface I find animation of a spline that is lathed sometimes works…
just animate the top vertexes. If you are pouring from empty the slice modifier mentioned before will work much better…