part of a series of images to try & do more stylised car lighting as opposed to HDR environment renders.
really liked the bump delta function to get the floor details on the concrete for this image.
looks nice!
did u use phys cam?
can u explane what bumb delta funktion do?
there is nothing about in the actual manual.
cheers
no, i didnt use the physical cam.
the bump delta seems to retain fine detail in the bump map when you lower the value. so you lose the softening that usually appears with bump mapping.
chris
Nice render - lighting looks great.b
Cool porfolio on your website Brett
Are you using Realflow or Zbrush for your splashes?
Thanks DonQuixote. Used to use RF more, but most of it is ZBrush and/or 3DCoat sculpted now. I only do stills so animation isn’t a factor.
I agree…I think RF produces great animations, but for stills modifying the mesh in Zbrush may be necessary