Hello,
Is there any know reason why some parts of the mesh is getting this “holes” which create render artifacts as shown in the attached image?
My first sim (the one on the bottom) did not show that issue on the mesh.
Thank you.
Hello,
Can you send us the scene so we can check it out? You can attach it here or send it to support@chaosgroup.com
Thank you,
Hello,
I have attached the scene file.
Thank you
water-glass.zip (998 KB)
Hey,
There are a few things you need to do for your scene. When you render a liquid inside a glass sometimes the liquid mesh will overlap a little with the glass geometry. For this case you need to use the Cutter Geometry (set the glass as a cutter) and invert it. This way only the liquid in the glass will be rendered, without the parts that are intersecting. The other thing is that you have your smoothing set way too high. If you need to smooth your mesh a lot it’s a better idea to use the Isosurface render mode.
I did some more tests shrinking the cutter geom more so it will cut more of the mesh and it got rid of most of the artifacts. Will have to keep that in mind when doing transparent objects filled with liquid so that my original object shape keep its form when its time to render.
Will check your updated scene.
Thank you.