Hi,
We have a character who is dumping paint out of his container. To make paint very detailed we only have a grid around his container touching the floor. He will be running around a room. Anyway to have liquid mesh stay and turn to mesh similar to foam out of the grid so we dont have to have a giant grid around the whole room.
You could take the last frame of each sim and collapse the display to a mesh and use visibility keys to animate it on and off? Or do cascading grids and place them based on the characters path?