Liquid mesh outside phoenix grid

Hi,
We have a character who is dumping paint out of his container. To make paint very detailed we only have a grid around his container touching the floor. He will be running around a room. Anyway to have liquid mesh stay and turn to mesh similar to foam out of the grid so we dont have to have a giant grid around the whole room.

Thanks

You could take the last frame of each sim and collapse the display to a mesh and use visibility keys to animate it on and off? Or do cascading grids and place them based on the characters path?

Yup, so far there is no general purpose particle mesher in Phoenix, though it won’t be really hard to implement it and it is in the TODO list…

Thank you !