Liquid Morphing

I have been using the Liquid Morphing Sample scene to try testing my own objects. The liquid going from initial fill up of the spheres to a car to some lettering. Everything seems to sim ok although i keep getting stray particles that never seem to leave the car. i have tested with a simple torus shape rather than a complex car and i get the same problem. I havent changed any settings from the sample scene.

Any advice ?

Hmm, not sure I understand the problem. Can you post a screenshot of it?

Thanks!

Also, it’s very important to share the Phoenix version you are using - the Build ID is in the About box.

Also what a lot of people do is forget to set the new object you are using to be a non-solid. Check that.