Hello,
I got problems with Liquid flowing through solid objects (e.g. the C-Ext in the sceenshot).
How can I avoid this ? I´m using Phoenix FD nightly 24044 from 09.01.14
Hello,
You must make sure the object is not hollow and has thick walls, thicker than a couple of grid cells. You may experiment with the object voxels (Interaction->Object Voxels), and also check the right click-> Phoenix FD properties - the object must be solid and you might want to try out “Clear cells”. You can also override the voxelization from there. Do you happen to have any hidden sources intersecting this area or something else suspicious going on?
You can also check the latest nightly build to see if there’s any difference.
Hi,
seems everything ok with the nightly 140116 ! Thanks
Nice, thanks for updating!