Hi,
We are creating an animation scene where helicopter hits a water tower and it tilts and water comes out. We tried everything but liquid keeps penetrating a water barrel. This happens when grid is attached to a dummy that is linked as attachment constrain to a tower that bends using a bend modifier.
Can anyone help/
Hey, if the container of the liquid is moving, then you’d need either thicker walls, or more steps per frame so particles won’t find themselves outside the container once it changes position. Does this help?