Hello I’ ve this error “LLVM ERROR” in batch rendering (bucket cpu mode) and I don’t use GLSL shaders , an idea ?
2019-02-27 12:44:34: 0: STDOUT: LLVM ERROR: Cannot select: 0x21915933d50: f32 = X86ISD::FSETCCss 0x21915936f80, 0x219151c0800, 0x219159296b0
2019-02-27 12:44:34: 0: STDOUT: 0x21915936f80: f32 = X86ISD::FMIN 0x21915938ca0, 0x219159292b0
2019-02-27 12:44:34: 0: STDOUT: 0x21915938ca0: f32,ch = load 0x218da3e4728, 0x21915940320, 0x219151bb4b0<LD4>
2019-02-27 12:44:34: 0: STDOUT: 0x21915940320: i64 = X86ISD::Wrapper 0x219151ba3a0
2019-02-27 12:44:34: 0: STDOUT: 0x219151ba3a0: i64 = TargetConstantPool<float 0x3FEFAE1480000000> 0
2019-02-27 12:44:34: 0: STDOUT: 0x219151bb4b0: i64 = undef
2019-02-27 12:44:34: 0: STDOUT: 0x219159292b0: f32,ch = load 0x21915930e20:1, 0x219159291b0, 0x219151bb4b0<LD4[%138](align=8)>
2019-02-27 12:44:34: 0: STDOUT: 0x219159291b0: i64 = add 0x219151b6460, 0x219151bbeb0
2019-02-27 12:44:34: 0: STDOUT: 0x219151b6460: i64 = FrameIndex<0>
2019-02-27 12:44:34: 0: STDOUT: 0x219151bbeb0: i64 = Constant<8>
2019-02-27 12:44:34: 0: STDOUT: 0x219151bb4b0: i64 = undef
2019-02-27 12:44:34: 0: STDOUT: 0x219151c0800: f32 = ConstantFP<0.000000e+00>
2019-02-27 12:44:34: 0: STDOUT: 0x219159296b0: i8 = Constant<6>
2019-02-27 12:44:34: 0: STDOUT: In function: Layer Name : 00000218D9E0DEF8_2
2019-02-27 12:44:34: 0: STDOUT: [2019/Feb/27|12:44:34] V-Ray error: There was a fatal error rendering the scene.
2019-02-27 12:44:34: 0: Done executing plugin command of type ‘Render Task’