# Loads of speckles when object reflects itself

**URL:** <https://forums.chaos.com/t/loads-of-speckles-when-object-reflects-itself/43673>\
**Category:** Issues\
**Created:** [December 19, 2012, 4:57pm UTC](https://forums.chaos.com/t/loads-of-speckles-when-object-reflects-itself/43673 "2012-12-19T16:57:09Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![kosso\_olli](https://avatars.discourse-cdn.com/v4/letter/k/dfb087/32.png) [@kosso\_olli](https://forums.chaos.com/u/kosso_olli)\
**Post date:** [December 21, 2012, 4:08pm UTC](https://forums.chaos.com/t/loads-of-speckles-when-object-reflects-itself/43673/7 "2012-12-21T16:08:28Z")

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Here is the file. The speckles are visible in the metallic layer of the carpaint (see MtlSelect render element). I narrowed it down to one light in the scene. Increasing the subdivs of the metallic layer helps a bit, but I need that scene completely noise-free.

EDIT: wtf, file size limit for zip is 97kb? Come on… Please send a pm and I will mail the file to you. It is about 600 kilobytes

Regards and thanks for the help

Oliver

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