Local reflection exclude

Would it be possible to integrate a local exclude for reflection

Just like standard Max has it, when using raytrace.

So its possible to have more control over the things reflected, by material.

Greetingz
Leon

If you want this on a level [ BY MATERIAL ] you can use the VRayOverride material and assign a 100% invisible (transparent) material on the Override reflective material.

That will work for sure !

Best regards,
nikki Candelero

that would make it invisible to everything else right? I think the OP is looking to selectively choose which objects will reflect another object. Something I’ve asked for before.

Yes.
Another option is to use the V-Ray properties of the objects, and check-off the visibility in refl/refr. for a current one. However you cannot say yet in which reflections to be visible and in which else - not.

Best regards,
nikki Candelero

Thanx, but its actually the other way around

Situation:
scene with a waterplane, a building and a skydome.

I want the building to reflect the dome in the glass, and,
I want the water to reflect the building, but not the dome.

Unless I dont understand your idea, but then I would use, basis Max-properties to do that.

Thanx

(EDIT: I’m trying “original-max-raytrace” in the reflect-box of a vray-material, that could work)
(EDIT: well it didnt, yet)

Yes, “Just like standard Max has it, when using raytrace.”

I agree with this completely. I always seem to have problems with lights reflecting on a polished floor that I don’t want to see. If you turn off effect reflections in the vray light then you loose that in all the materials. Not good.