localized turbulence

Hi

Using Phx 3.14 for a project currently, is there anyway i can have “turbulence” just on the thin parts of the smoke, so like a fumefx effector.
if smoke value < 0.2 have turb, if greater then have more or less, which ever u fancy.
Please don’t say you can do this in newer version LOL :slight_smile:

thanks in advance

Harv

I’m not gonna say that you can do this with the Force tuning of the Voxel Tuners in Phoenix 4.30: https://www.youtube.com/watch?v=Z-EF6t5uXik

haha, thought as much
maybe for next Project then lol

thanks