I’m having a simple problem where I want RT to stick with my Physcam view while i use other views. I’ve tried using the view lock at the bottom of the render view and some other things but It doesn’t seem to work.
I’ve had RT stay with a view before as I change my viewports around but I cant work out how I did it…
Any ideas?
Another issue is of course that when it flicks to other views the RT view is way over exposed as its not using the Physcam view. Is there any way to fix exposure in perspective or user views so I can fly around using RT and it not be just a white screen?
Update: If I stay in the standard views (Top, Left etc…) and user views RT will stay on Physcam but if i touch the perspective view it will change RT to perspective.
The lock view button on the render dialog works for me for keeping it from switching viewports, but you will see the RT window update if you move around in perspective windows. I think this is a glitch Vlado is looking into (unnecessary updates).
The exposure question has come up a few times in other threads. I am not sure where that will net out but the workaround I use is to clone my VrayCam and make an “RT” version of it. That one I move around freely and leave the original alone. Otherwise you have to skip exposure control on the camera and adjust the colour mapping and light values.