I’m implementing native ACEScg support for V-Ray and some of the V-Ray components (i.e. VRayHDRI, VRaySun, VRaySky, temperature colors etc) and I need some scenes to verify the correctness of the implementation. Such a set up usually required an abundance of VRayOCIO textures before - if anyone can share such a set up, it will be extremely helpful.
Just as an update, the ACES pipeline thing has been a can of worms. There was a post by Lele a while ago where he was lamenting their approach of putting arbitrary looks into their rrt/odt stuff. I might be starting to side with him on the entire equation but I don’t have enough concrete facts, and admittedly I might never be smart enough, to have strong opinions on it.
That being said I’m still plugging away and will share what I have found out when I have more concrete information
Notice my production experience with ACES was before ACEScg, and before the new map-less approach in V-Ray.
Circa 2013, and i should stress i am *not* a color scientist, albeit i am the studious type, so take with a pinch (or a ton, rather) of salt whatever may have come from me.
I’m all ears as to your experience though.