We have recently moved from 32 bit XP (2 core) to 64 bit Vista (8 core) machines and noticed that when using VRayDisplaceMod the cpu usage is dropping down to about 12-15% like it´s using only 1 core. It´s mainly during the first and secound prepass and then the cpu usage starts climing slowly.
The Prepass calculation is actually slower on the new 8-core machines than on the older 2-core machines.
Dos anybody know if this is a bug in the 64 bit ver. of VRay?
What is the value of the Dynamic memory limit parameter in the V-Ray System rollout? A value that is too low will cause V-Ray to swap geometry in and out of RAM, which will reduce processor usage.
Ok, then it’s normal. The generation of the displaced geometry is not multithreaded, even though the actual raytracing of that geometry is multithreaded later on.