From what I am gathering. It’s all realtime, no lightmaps or baking?? Lighting is also dynamic. I am wondering if this might pose competition to UE4 and even offline renderers. I m also curious how they have been able to achieve high quality GI in realtime if this is true as currently realtime GI isn’t quite there yet.
Try to think: the PRO (3.000 euro) has a 4300 pre-made model (ok, some are very simple)
But it means, more or less, 0.6 euro/model only for the models.
Plus, the software is very strong and full of features.
@cecofuli I stand corrected then. But admittedly, that’s very fast rendering time per frame. I was beginning to wonder about how they got dynamic lighting in real time :-0
@ When you put it that way, makes sense but it’s still on the high side. I do find the human models in the shots in the youtube video quite expressive animation wise. That was a nice touch imho though one can tell they are 3d models rather than lifelike humans which is quite tasking to pull off.
I wonder how this compares to the usual use of offline renderers though.
If Lumion would be our daily used software package, then maybe yes.
But this is currently not the case, so Unreal is a better option for those occasional real time render jobs we do at the moment.
you are talking about Datasmith. Yes, I have heard about that. I even have asked Chris Murray about the price, but he didn’t answer.
Anyway Datasmith is intended to speed up your workflow.
But I have a feeling that it could be princely. Let’s see how it will turn out.
I enter in Datasmith betatesting and It is very promising. Easy to export/import and they are working on Corona=>UE conversion. The materials you get in Unreal are a bit complex but Im sure they will get a good tool.
About Lumion, I prefer UE because of customization and blueprint control. Anyway they did good improvements.
Yes I think with the new GI improvements in the latest UE it’ll be getting better and better but I am concerned about the subscription model. Also I also don’t really understand why the materials are created in such a complex way. I think it’ll take some time before DS is really a “one click solution”.
Can someone explain the difference to me between Lumion 8 and UE4 from an archviz standpoint? (besides the price).
Does Lumion allow you to import custom created models from Max, or are you stuck using their asset library? How does it handle UV mapping, light mapping e.t.c.
Agreed. The Lumion guys should maybe consider releasing a version without the supposed 3d assets package. Maybe it would cost lesser cause I don’t see people dropping ue4 which is free, has interactive features for this or offline renderers which have a better payment for something that is of that amount.
I wonder how it has this very high lighting quality with such rendering speed. I can’t help thinking of all the details I can handpaint and the lighting within say 18 seconds fully rendered and an animation video in no time. :- O
It doesn’t seem like it is out yet, at least there doesn’t seem to be anyone with first hand experience. I’m also curious how these guys do it, Enscape is also starting to look really good, all in realtime.
I’m not sure how it is with Lumion, but the reason I prefer to work in a cryengine viewport is because everything is in realtime. So the shadows and lighting updates instantly. Just like working in a 3ds max viewport except you are seeing the final look.
Well, not quite final, but 80% final and without antialiasing. In my cryengine the final render can also take about 10 seconds or more for the final depth of field and motion blur and area shadows and so on.
But the possibility to work with the final look is quite satisfying and very important. It encourages you to make changes and refine the result.
It’s also easy to tweak animations and camera moves.
It will be a game changer when you’ll be able to do that in a 3ds max viewport. I dream about that day.
I’m imagining in Lumion it is the same like in any gaming engine. You work with real-time updates and seeing almost the final look. And then hit the slower render for the final quality.
Keep in mind that this is a marketing video. It is easy for things to look good when the company if fine tuning for the purpose of making their product look great but that doesn’t mean it will translate to real life working environment.
I honestly really like what I see :- ). Makes me want to fire up some crappy old SketchUp models I did in college and easily turn them around to something semi-usable.
The quality is absolutely great for something that’s easy to use for architects and general none-3D populace.
I can’t quite find what sort of GI that is, as previously it was more advanced version of LPV only (which is what Twinmotion adopted from UE4), but this looks like sort of SVOGI/XVGI ? Apparently only works when offline computing a video footage out of Lumion, but that’s very smart way to bypass the performance limitation of good looking real-time GI.
Exactly, Are you using the latest Cryengine version? How well has it improved? I tried giving Amazon Lumberyard a go but got discouraged with the lighting (wasn’t good enough for photorealism, no soft shadows either or proper bounced lighting calculation). I will try looking up Cryengine’s license. My problem is the way you import assets, material editor is old fashioned e.t.c
Nah, That would be in 3dsmax 2034- Viewport with ue4 capabilities ..haha. Blender has eevee though and it’s shaping up nicely.
Reflections seem to be correct as well compared to ue4. I think these guys are going to keep what makes the rendering so fast close to their chest. Or I am suspecting they hired some former employees of redshift who have come up with something like this?
@Crazy Homeless Guy
I have seen some demo videos of Lumion 8 in action on youtube. The scenes in the trailer hold up very well in those demos. If they can find a way to make things interactive, then there is competition against game engines.
UE4 is still dope though. I wonder if we would have dynamic GI realtime in UE5 but I am not sure if that is possible or we know when next generation engines will be introduced.
Actually I’m using the version from 2007. Cryengine 2. But I modified it. It lacks a few things compared to the newest engines, but other graphic features are better even compared to the latest Unreal and Cryengine. Hope I will have some time to create some new demos with it.
Way back when I started, the editor being very similar to 3ds max was the other thing I found attractive.
That’s really cool, mate. Looking forward to those demos. I had a feeling you weren’t using the latest version. I have seen some of your earlier works with it. Very nice work :- ) Are you planning to use this for movies or games? or just experimentations/workflows?
@[quote=“Juraj Talcik, post:17, topic:138741”]
I honestly really like what I see :- ). Makes me want to fire up some crappy old SketchUp models I did in college and easily turn them around to something semi-usable.