Okay, I have been doing a lot of reading on LWF (Linear Workflow) for Vray in 3DS but how the heck do we accomplish it in Vr4SU? Which Color Mapping should we use if we are exporting full float to EXR? The whole thing is very confusing to me still.
Okay, I have been doing a lot of reading on LWF (Linear Workflow) for Vray in 3DS but how the heck do we accomplish it in Vr4SU? Which Color Mapping should we use if we are exporting full float to EXR? The whole thing is very confusing to me still.