M&M

Hey guys,

Check out my last work with corona.

One question, what’s the best way to generate caustic from glass??

Nicely done but:

-some of M&Ms are penetrating each other or the glass
-there is a distance between M&Ms and the bottom of the glass
-bump on wood is too strong for furniture OR too shiny for a random plank

In current version, best way to produce nice caustics from glass is using VCM or bidirectional path tracing.

increase max sample intensity in config. If you get lots of fireflies, try switching renderer to VCM

Thank you guys! All information noted :smiley: