"Machineflesh"

I made this guy for the “machineflesh” challenge on the website CGTalk.

Makes pretty big use of the features of VRay. In the end I gave EVERY material (with the exception of a couple of tubes and wires) glossy reflections, Vray dispacement here and there, GI and area lights of course. Oh, and the distant background was a vray depth of field render.

You can see a bit more on the cgtalk thread:
http://www.cgtalk.com/showthread.php?t=131766&page=6&pp=15

:shock:

totally mindblowing ! GREAT stuff, congratulations !

1st prize you deserve !

I just went and watch the cgtalk thread, your world is really impressive, simply no others words.

I just wanted to quote “I’ve used the lighting from a skylight (baked out to a bitmap) to give the metal more grunge in the crevices.” in your metal test post, could u explain the technique of baking the skylight lighting to bitmap, thank you.

COngrats again, you master ! :smile:

Fantastic work … i need to start getting into more Organic modelling. :wink:

wow!

WOW!!! COOOOOOOOL!!! :)))

Thanks guys!

I used bake3d, I can’t remember if bake3d is part of vray by default, or if we got it through some special procedure here at work. I just temporarily deleted all the lights, turned on a white GI environment, then used bake3d to bake out the resulting lighting as a bimap. I used that bitmap (mixed with grungy/noisy maps for randomness) in a blend material, to blend between a clean chrome material and a dull dusty material. The result is that the crevices look like they have collected some gunk or corrosion. The problem is that you need a seperate bitmap and material for every object. I collapsed him into managable chunks so as to minimise the number of bitmaps and materials I needed to manage.

Thank you ! Once again congratulations for the work, I’m really impressed, I should get back to organic stuff and find some bucks for Zbrush :slight_smile: I watched some tutorials and it seems so powerful !

Regards.

Magic and Wouhaaa`!!!

Wonderful image :shock: :shock:

Vince

:shock: :shock: :shock: :shock: :shock:
i simply dont know what to say

where do you work, ILM ? :lol:

wow wow wow…what was the render time?

Wow :shock: :!:

From one horsepower to 1k horsepower.

This beast is amazing. So is that an engine block in its back?

--Jon

I used bake3d, I can’t remember if bake3d is part of vray by default, or if we got it through some special procedure here at work. I just temporarily deleted all the lights, turned on a white GI environment, then used bake3d to bake out the resulting lighting as a bimap. I used that bitmap (mixed with grungy/noisy maps for randomness) in a blend material, to blend between a clean chrome material and a dull dusty material. The result is that the crevices look like they have collected some gunk or corrosion. The problem is that you need a seperate bitmap and material for every object. I collapsed him into managable chunks so as to minimise the number of bitmaps and materials I needed to manage.

well, you can tell im a n00b on MAX…cuz all this is chinese to me.

nice and dark! :twisted:

Ooooh my god! That is sick!!! In a very good way that is. Wow!

WWOOOOAAAHHHH!!!
AMAZING work, just perfect. I usually saw a so detailed beast in some big
US blockbuster movie.
mindblowing , congratulations.
:shock:

In-freakin-credible man! Beautiful work!.

Jeff

the win is between you and anto because faustodemartini didnt send it on time.

exelent work :!:

Amazing!!

Bloody awesome mate :shock:

-Matt

Verry nice work, I love it

-dave