Making a powder-like look for the simulation

Hello Everyone,

I know that simulating powder isn’t really the scope of Phoenix FD, however what I’m trying to simulate is a very fine powder stream, which (from the physics point of view) should act almost identical to a stream of liquid - my main problem is with the overall looks of the final sim. I turned down the surface tension, etc., but I still can’t get anywhere near the effect I’m looking for.

Are there any useful tricks that would let me make the simulation appear more “powdery”?
Maybe something I could do something about the material of the liquid to make it look more like a powder?

I’m using PFD for 3dsmax with Vray.

Hello,

Can you show us some reference of what you’re trying to achieve and the result you’re getting?

Cheers,

Hey,

You can check our lava tutorial here - Chaos Docs

Hope this helps.