I tried with stones that had flattened tops and multiscatter. It was ok but I always had stones sticking out where horizontal and verticals meet. Client didn’t like that.
I guess the other way would be with texture, but since I need it to be rough I need to use displacement. The problem is that my best stone textures are from arroway, and as we discussed a while back in my thread, their bump maps can’t really be used as displacement maps.
So any suggestions for pro stone textures with good displacement maps?
Rayfire looks awesome, too bad they don’t sell just that one modifier.
Glory, I already checked 3dsky but I haven’t found a good enough texture with a map for displacement.
That’s great, how much? And don’t you need the asperity modifier as well? Actually this plugin is a better (although paying) alternative for floorgenerator, albeit that most of us won’t need the physics. They should release a version that bundles the fragmentation modifiers alone without the demolition system.
It wasn’t a texture I bought, it was a modeled wall.[quote=“RockinAkin, post:8, topic:49321, username:RockinAkin”]
Rayfire looks awesome, too bad they don’t sell just that one modifier.
Glory, I already checked 3dsky but I haven’t found a good enough texture with a map for displacement.
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And this is my simulation of asperity. I added subdivs, meshsmooth, and then noise. Also different texture plus vraydisplacement. (forgot the roof on these :))