Making a stone "dry wall"

Hi guys,
I need to make something like this

Similar, our walls will have some mortar.

I tried with stones that had flattened tops and multiscatter. It was ok but I always had stones sticking out where horizontal and verticals meet. Client didn’t like that.
I guess the other way would be with texture, but since I need it to be rough I need to use displacement. The problem is that my best stone textures are from arroway, and as we discussed a while back in my thread, their bump maps can’t really be used as displacement maps.

So any suggestions for pro stone textures with good displacement maps?

You can try with railclone…
http://docs.itoosoft.com/m/view-rendered-page.action?abstractPageId=19726520
Rule 10 - Disguise joints with interlocking geometry

Interesting option Recon…will see if I’ll use that.

Also paolo, that looks like a great and powerful plug in. I feel it’s complicated, but I should try that too.

thx guys

Check with Bobby, he had to do something similar not too long ago

Which Bobby? Bobby revolver?

Bobby Parker (Glorybound)

You can try rayfire bricks methid too i think its more accurate to create semaless wall.

I purchased a stone wall from 3dsky, which is what I think you are talking about.

Rayfire looks awesome, too bad they don’t sell just that one modifier.
Glory, I already checked 3dsky but I haven’t found a good enough texture with a map for displacement.

Maybe check this: http://www.scriptspot.com/3ds-max/scripts/stone-placement-tools

grrr…that one looks great but it doesn’t work and I see other people complain it won’t install for them either.

Guys from rayfire just gave me an offer to buy only the brick modifier :slight_smile: yay! So I guess I’ll use that

That’s great, how much? And don’t you need the asperity modifier as well? Actually this plugin is a better (although paying) alternative for floorgenerator, albeit that most of us won’t need the physics. They should release a version that bundles the fragmentation modifiers alone without the demolition system.

It wasn’t a texture I bought, it was a modeled wall.[quote=“RockinAkin, post:8, topic:49321, username:RockinAkin”]
Rayfire looks awesome, too bad they don’t sell just that one modifier.
Glory, I already checked 3dsky but I haven’t found a good enough texture with a map for displacement.
[/quote]

Almost perfect!

Yeah, I saw those stone wall models, pretty good, I wasn’t sure if tiling will be noticeable.

In their tutorial they use asperity too, but I’m doing it without. They offered it to me for $60.

So here are a couple of tests with only bricks, no asperity modifier.

This is only bricks and vraydisplacement.

And this is my simulation of asperity. I added subdivs, meshsmooth, and then noise. Also different texture plus vraydisplacement. (forgot the roof on these :))

It’s pretty good for itself, but too busy for these renders, so next I’ll use more uniform texture, and less broken stones.