And here is a glimpse of a technique that i have been using for at least 4 years to solve the flickering problem, No precomputation of the cache for distributed rendering and NO “animation flicker free” just still frame fast precomputation for stills and video.
Sorry for the post format, it was the best way i found to publish it.
Impressive result, congrats, and thanks for sharing, very useful tips, thanks for that.
One question: why not using Path tracing for both solvers? This is my choice to avoid any flickering artefacts.
Wow, awesome stuff! Thank you for the breakdown, it’s nice to see how other people do things, and I certainly picked up some tips and tricks. I’m definitely going to be trying the intel denoiser now. It’s hard for me to grasp how you achieved this quality at 10% noise (even with denoiser and upscale). I for sure need to do some testing with my own projects…
Question: what’s the method or process you used for the flicker reduction in the last video? Or did I miss that in the post?
PT+PT for interiors is just too time consuming for us, we don’t rely on render farms, just the 6 pcs at the office, which are used trough the day by the users.
So its easier and cheaper for us to solve the flicker post render.
PT+PT for interiors is just too time consuming for us, we don’t rely on render farms, just the 6 pcs at the office, which are used trough the day by the users.
So its easier and cheaper for us to solve the flicker post render.
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I never used 4K Cache solver. I’ll try and compare it to PT+PT, thanks.
A good way of solving the problem of flickering in post is to use a denoiser plugin like Neat Video, but I’m not sure it would do a good job with a big amount of flickering like what we see in your video example. I’d be curious to know how you solve it in post?
Let me guess, you use post temporal denoiser. I’m not familiar with DaVinci, but it has NeatVideo implementation, and I used that one with satisfactory results.
Usually shots with more motion tend to get smeary. For example, cars ir aerial shot. Was that from deflickering workflow, or from topaz upscale?
For the deflicker I’m still wondering how to release the information, maybe a small tutorial of my way to make rendering faster and the deflickering part, pay or free tut…
The timeframes at first where pretty fast i think, 1 month, then the client asked for the drone aerial shots, so maybe 2 months of work, not counting the time between client feedback and waiting for footage etc..
We don’t do any post denoise, it usually destroys the small details, Corona denoisers have a lot more information to use in order to know what’s real noise and what is small details.
The car in the aerial shot got smeared in the topaz conversion to 48fps, the original shot was already slowed in davinci.