Making transparent scrim in VW

Hello,

I am having issues getting a transparent image to show in Enscape. It shows fine in VW OpenGL, but renders opaque in ENscape. Is there a workaround to this? Attached are screenshots of the texture settings. It is set as a glass texture with the image as the color. Attached as well is a screenshot showing what it looks like in OpenGL vs. Enscape. Thank you!



@cdorfi - your transparency slot should be using an alpha map, so an Image needs to be selected from the Transparency drop down, and then you will need an appropriate alpha channel map. Selecting ‘Glass’ will not give you the result you want.

If you continue to have issues with this, please get back to me.