Making waves go over a dune


Hello everyone,

for a client I have to make ocean waves go over a dune and once the dune collapses, the sea should expand to the right. I just make this rough setup, the problem is, is that I can’t make my simulation area bigger because of the initial fill up and I can’t seem to figure out a way to make this work.I hope someone can give me some directions. I already try to mess with cutter geometry and such but without much success.

This can be closed, figured it out (just did an inital fill on a cube, and used some plane emitters for some extra waves)

Ah, my suggestion was going to be to create a second simulator behind the sand bank and connect it with a cascade connection to the first one. Thank you for sharing your solution!

Thanks Svetlin, still gonna check that out. Always want to know how things work.