I have some questions, but all C&C are most welcome.
First things that still will receive fixing up, is the paving texture, adding curb, texture pots, detail to roof sheets, uplighters between pots.
What I would like to know is, how can I make the glass to be less reflective, I would like to see (to some degree) into the shop behind.
At present the Reflect colour for the glass is black, Fresnel is not selected and IOR is set at 1.52. The diffuse colour is 53,64,58 and the exit colour is 48, 66,44.
Then I have a plane with a photo bitmap attached to it which I would like to reflect in the glass elements, but nothing is showing at present. Might it be where the plane is place which is the problem?
Lastly in the V-Ray messages, it reports the following warning - Scene bounding box is to large, possible raycast errors - what does it mean and how do i fix it?
For the bounding box issue I belive this occurs when your geometry is to far removed from the scenes origin. I invite the more senior members to correct me if I’m mistaken.
I do model in CAD, but always start with some part of the project at 0,0. I also do model in mm at scale 1:1, so maybe its just a combonation of the size of the project (the entrance is only a small part) and unit used.
Updating and importing new data during the course of the project makes moving this part to 0,0 not an option.
Diffuse: Black, Reflect: 65 Grey (here black will not reflect while white will have 100% reflection-this helps in controlling reflection) Refraction: White (totally transparent) here check affect shadows & affect alpha check boxes. Bump up your reflect & refract subdivisions as required. Under options tab check on reflect on back side too.
Try relocating your reflection plane as you mentioned.
You already have inputs on this form other members
Why would one need to increase the sub divisions for reflect/refract if the glossiness settings have not been changed? Or are you refering to the Max depth settings?
add101 my refract colour was just of white 245,245,245.
Before I starting using it I could NEVER get glass to look any good. When you start reading into LWF it makes sense why… anyone else had similar experiences?