# map/material projection on a surface with spline as boundary

**URL:** <https://forums.chaos.com/t/map-material-projection-on-a-surface-with-spline-as-boundary/49148>\
**Category:** Tutorials, Tips & Tricks\
**Created:** [March 24, 2014, 12:25pm UTC](https://forums.chaos.com/t/map-material-projection-on-a-surface-with-spline-as-boundary/49148 "2014-03-24T12:25:29Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![thomes](https://avatars.discourse-cdn.com/v4/letter/t/e9a140/32.png) [@thomes](https://forums.chaos.com/u/thomes)\
**Post date:** [March 24, 2014, 12:25pm UTC](https://forums.chaos.com/t/map-material-projection-on-a-surface-with-spline-as-boundary/49148/1 "2014-03-24T12:25:29Z")

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hi,

i try to explain it a little more exactly…

i have a surface and i want to map different materials onto this surface with the help of splines (z-projected). i don´t want to make black/white maps to project material.  
so i want a material only to show up in the inner or outer area of the spline.

woul´d be cool if it works just like multiscatter with borderspline/borderbehaviour…

any plugin? any idea.

thanks for help  
thomes

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**Author:** ![DPS](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/dps/32/38376_2.png) [@DPS](https://forums.chaos.com/u/DPS)\
**Post date:** [March 25, 2014, 7:07pm UTC](https://forums.chaos.com/t/map-material-projection-on-a-surface-with-spline-as-boundary/49148/2 "2014-03-25T19:07:14Z")

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Something along the lines of vray distance tex perhaps…

Cameramap Gemini is also a really good max plugin for projections but may not specifically suit your needs. What are you trying to do?

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**Author:** ![thomes](https://avatars.discourse-cdn.com/v4/letter/t/e9a140/32.png) [@thomes](https://forums.chaos.com/u/thomes)\
**Post date:** [March 27, 2014, 9:49am UTC](https://forums.chaos.com/t/map-material-projection-on-a-surface-with-spline-as-boundary/49148/3 "2014-03-27T09:49:25Z")

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thanks for help DPS,

distancetex is worth a try.  
we have quite big terrain with the wish of quite good detail if you´re near. (about 5000 m x 5000 m) we have plane splines that define the special parts of materials on terrain.  
thing is to render B/W maps for blending (maybe in smaller quadrants to rise the amount of detail of transition between the different materials…) or to have faster solution for the problem )

i will have a look into gemini now.
