Maping Fog Color (Vaymtl param.) a set this parametr form texture. This is posible?
hmm
Since fog is 3D this is pretty complicated. There was a thread about this a while ago.
You might want to try using a blend material though. Set up a gradient, and use that to blend between two fog colors.
no i thing just 2d mapping will by good ![]()
As far as I recall, fog mapping has to be done as a 3D volumetric texture to be correct, so no 2D mapping. The 3D texture would also take a long time to render.
Did you try the blend map trick?
i thing - in one direction - control by UV maping for example ![]()