As per my post in the “I Need Help” section (https://forum.corona-renderer.com/Making clusters of vegetation with Chaos Scatter in C4D ), it looks like Chaos Scatter has no way to map density. I suggest a density or distribution section within the transformations tab, where we can simply add a map to control, similar to how the translation/rotation/scale features work.
Plants/trees do not grow in perfectly uniform distributions, they grow in clusters and patches-- it only makes sense that we should be able to replicate this in a scatter system.
Clustering is on the roadmap for some future development (Trello ), but density mapping is still useful. As a note, mapping density is possible with 3ds Max, so this is a C4D specific request.
Distribution – Specifies a texture map or shader used for instance distribution. White areas of the texture are treated as maximum density, and black areas are treated as areas with no instances.