I’m trying to achieve the effect of bone blocking out SSS.
Is there a way of painting maps to control this? If I add a matte to the Overall color slot the result doesn’t reveal the diffuse color.
Any help would be appreciated cheers.
I’m trying to achieve the effect of bone blocking out SSS.
Is there a way of painting maps to control this? If I add a matte to the Overall color slot the result doesn’t reveal the diffuse color.
Any help would be appreciated cheers.
I believe you need to paint the scatter color (from red/orange to black). You could use a composite node to multiply a grey scale image over your red/orange and put that in the scatter color.