Mapping

Ok, I’ve a simple question.
How can I map a cube with different materials applied to different faces?

Thanks!

Re: Mapping

Yes!

Just explode the cube bengiamin!! :wink:

Re: Mapping

Explode is’nt good decision ;D Vray does’nt love exploded objects. You may use different mapping channels for each cube side. Then you should adjusting them manually :wink:

There’s other variant. You may try to unrapUVN the cube, and then in PS you may apply textures individually

Re: Mapping

Explode is a good option. why not? apply different materials to each side of the cube and edit the texture mapping keeping all of them with a single channel. Just adjust the rotation and the position of the Mapping widgets.

Re: Mapping

Does All the materials you want to apply include Textures? or they are simply Textureless materials?

Re: Mapping

I would like to understand the method using different channel in diffuse. Is there any kind of tutorial? I’m breaking my head!

Well, exploding the cube is a solution…but it’s an extreme solution, I wouldn’t like to explode anthing.
So…what about different diffuse channels?

Thanks

Re: Mapping

if you explode the edges may become jaggy, they wont render seamless

Re: Mapping

Workaround: extract render mesh and than extract the needed mesh parts/faces. So, the connection between two faces are not jagged.