"Since the first 3D tree models were created, there has always been a tradeoff in placing trees in a 3D environment . . . either lots of lollipop-looking, low polygon trees or a few very high poly trees. Now you can have quantity and quality . . . plus the photorealism required in today’s 3D graphics. "
I have used Marlin textures before and was not that impressed with them, so I am automatically skeptical of claims they make. Though I would be curious to hear how people like them.
Thats the thing though - poly count is irrelevant if you use proxies.
I’m currently working on a job with over 7000 trees running about half a million polys each. With the entire site on a full HD frame (1920x1080) it renders fine, and thats just under 4 billion polys.
If you don’t mind, what kind of render times were you getting? Animation quality? Just wanting to kinda guage one of our recent projects. We had ~3k high poly trees, at a noiseless/flickerless 640x480 we were getting between 30min and 1hr per frame.
Back on the topic, if you aren’t opposed to making your own alphas…