MASH bounding boxes and Vray

Returning to using MASH after a long time, using it for scattering objects…

Setting the repro node to display bounding boxes in the viewport helps speed up interactivity, but to my surprise Vray then also renders bounding boxes instead of geometry.

Is this expected behavior, and is there a way to display bounding boxes in the viewport but have Vray render full geo?

We are aware of it, however, we cannot render anything other than what MASH provides. Other renderers exhibit this behavior as well. A workaround for mesh networks would be to add a drawing override (ReproMeshShape>Object Display> Drawing Overrides > Level of detail). Also, note that the effect does not occur on Instancer MASH networks.