Masks (c_mask) ... affected by reflection/refraction

I guess it was asked before - but didn’t really made it into feature request.

would be great to implement reflection/refraction working on mask-channels … like Cmasking_mask - similiar so Vrays Material-roll-out in reflection / refraction - Affect Channels “color, color+alpha , all channels”


duplicate: Renderpass refraction, transparency & opacity compatible with Elements - Corona for 3ds Max :: Requests - Chaos Forum