Mat editor type of tiling display bug (tiny)

Found minor bug in mat editor 1.3 RC6 3dsMAX 2014

if at least ine map is set to real world cordinates then whole material is displayed wrong in mat editor.

Might not be coronabug, might be 3dsmaxes limitation. Dont know for shure and can not chek in vray due to strict deadline.

SCR1 Difuse - tiling Bump - real world

SCR2 Both - tiling

PS - noticed that i have uploaded the wrong files X_X


So, does this happen only in Corona? Have you tried with 1.3 release?

Moving to resolved as this is almost 100% surely caused by 3dsmax. But let us know if Corona behaves differently from other renderers in this situation

yep - behaves the same in scanline and art