Found minor bug in mat editor 1.3 RC6 3dsMAX 2014
if at least ine map is set to real world cordinates then whole material is displayed wrong in mat editor.
Might not be coronabug, might be 3dsmaxes limitation. Dont know for shure and can not chek in vray due to strict deadline.
SCR1 Difuse - tiling Bump - real world
SCR2 Both - tiling
PS - noticed that i have uploaded the wrong files X_X

