i was playing around with some simbiont shaders the other day and then soemthing came into my mind:
darksim has some competitions going on for creating some shaders for example tree barks, potatoes ect..
if someone is interested we can start a topic about creating nice floor materials, nice glas aso. f.e. every 2 weeks a new material..
goncalo, metroberlin, dcg and some others are already sharing some of their very nice shaders. but to build a nice mat lib it needs far more..
so please tell me what you think!
regards
s.wolf