material competition

i was playing around with some simbiont shaders the other day and then soemthing came into my mind:

darksim has some competitions going on for creating some shaders for example tree barks, potatoes ect..

if someone is interested we can start a topic about creating nice floor materials, nice glas aso. f.e. every 2 weeks a new material..

goncalo, metroberlin, dcg and some others are already sharing some of their very nice shaders. but to build a nice mat lib it needs far more..

so please tell me what you think!

regards
s.wolf

hmm
good to hear.
nice idea