I often look at the great material-previews in maxwell, that displays very very nice, the materials for maxwell.
When Rendering , most time we use Vray sun, sky, and vray cam together with reinhard, to get fast good images..
but materials in the materialeditor very often dont reflect the behavior of materials in such lightsetups or scenes.
i tried to produce a custom material-editor Scene , together with vray sun and vray standart lightsetup as described above, but the materialeditor doesnt seem to use my custom vray materialscene to reflect the “real” real behavior of our materials.
it gets overbright.. do i do something wrong ?
So my wish… a posibillity to get much better previews for vray materials inside the materialeditor or… a sort of custom materialeditor…
I’m with you Tom, in my opinion a better material preview would be a great improvement to everyone’s workflow; not to mention that max standard ME was never be implemented since 1.0 release, when everything was a lot easier than today.
In the meantime I found that NodeJoe plugin its a great step ahead in managing complex material tree! …but probably you already know all about it.
Well i´ve downloaded this tool now, but hadnt the time to play a bit with it.
What i would prefer much more was a much improved materialeditor inside of max, with the ability, to substitute newer renderengines and material-scenes as we know it from maxwell. I dont know if chaos has any influence on this, or could replace the workflow with an own technology , but looking for maxwell it seems possible also inside of the max matrialeditor..
of course if the realtime aproaches of next vray is fast, many materialeditor adustments could be done inside of the realtime viewport.
but still you would need a good libary with a reliable preview of materials..
Yes it is… as well as the Maxwell render editor. the main thing i think is needed is the option to create different preview scenes calibrated to the scene we work on at a given time, but also have a one good calibrated preview scene like fryrender and maxwell have for consistent material creation that will look as expected in all lighting conditions.
also… the Vray For C4D has a nice layer implementation. didn’t study that too much but it seems more powerful then what we have in max currently.