material editor preview for UVW>1

So when using a corona bitmap, if I change the channel to something else beside 1 the map tiling in the material preview is completely bonkers.

I am guessing that this is because the test object in the Corona preview is using channel 1.
I guess this is still not expected, as it seems to work fine in scanline.

That’s what I though as well, also quite weird that I’m the first one to notice this. This is my second day with corona actually.

PS: why do I need to keep verifying my posts.

to keep the spam rate down, it will stop after 5 or so posts :wink: