material generator issue

Hi, I generated this wood material with Chaos Cosmos (material generation), see attached.
I think there are a couple of issues in the setup:

  1. From what I understand, CoronaNormal should go before the Mapping Randomizer, right?

  2. CoronaMix plugged on SSS amount, which doesn’t look correct to me.

Just wanted to double-check if I’m reading this setup right or if I’m missing something.

Thanks!

The order of maps that go into bump slot is incorrect indeed. It should be like this texmap->normal map->randomizer->material.

Just letting you know that this and also other points have been improved in regards to Cosmos materials and assets in latest preview build.
The fixes will be part of next release as well.

https://forum.corona-renderer.com/ Chaos Corona 14 for 3ds Max - Previews (Daily Builds) Changelog #msg235216

that’s good news!