# Material help.

**URL:** <https://forums.chaos.com/t/material-help/158450>\
**Category:** Help Required\
**Created:** [August 6, 2024, 2:53pm UTC](https://forums.chaos.com/t/material-help/158450 "2024-08-06T14:53:02Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![PWM-E](https://avatars.discourse-cdn.com/v4/letter/p/8dc957/32.png) [@PWM-E](https://forums.chaos.com/u/PWM-E)\
**Post date:** [August 6, 2024, 2:53pm UTC](https://forums.chaos.com/t/material-help/158450/1 "2024-08-06T14:53:02Z")

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I want to make a car tire shader

however, I am banging my head on how to make it more procedural.

I want to drive sidewall via the vertex map and dirt on the main surface via another vertex map

How do you set up vertex maps in corona c4d

Ideally, I want to be as procedural as possible so I can reuse it on different tires.

I made one for octane but struggling for Corona

any ideas/recommendations or examples I could follow?

Thank you

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**Author:** ![Mvskokvl](https://avatars.discourse-cdn.com/v4/letter/m/8baadc/32.png) [@Mvskokvl](https://forums.chaos.com/u/Mvskokvl)\
**Post date:** [August 6, 2024, 3:52pm UTC](https://forums.chaos.com/t/material-help/158450/2 "2024-08-06T15:52:28Z")

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Take a note:  
Always show your current W.I.P along with visual references of your intentional goal and, if possible provide your “look-dev” scene.  
Otherwise we’re all wasting time with guessing… and merely expressing personal opinions.

Also, check “Cosmos” library and other resources… e.g. [https://www.corona-materials.de/en/material-library/-](https://www.corona-materials.de/en/material-library/-)

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**Author:** ![PWM-E](https://avatars.discourse-cdn.com/v4/letter/p/8dc957/32.png) [@PWM-E](https://forums.chaos.com/u/PWM-E)\
**Post date:** [August 6, 2024, 7:50pm UTC](https://forums.chaos.com/t/material-help/158450/3 "2024-08-06T19:50:56Z")

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> [@burnin](#):
>
> Take a note:  
> Always show your current W.I.P along with visual references of your intentional goal and, if possible provide your “look-dev” scene.  
> Otherwise we’re all wasting time with guessing… and merely expressing personal opinions.
> 
> Also, check “Cosmos” library and other resources… e.g. [https://www.corona-materials.de/en/material-library/-](https://www.corona-materials.de/en/material-library/-)

Yeah, my bad.

Basically here is what I did in Octane some time ago.

Basically, the idea is to make the same in Corona. I have piped in a ton of different noise maps to generate various different layers of dirt and linked gradients to them to have variation in dirt

Currently, in corona I have bog standard tire material with nothing fancy  
attached image

 ![12312312.JPG](https://europe1.discourse-cdn.com/chaosprd/original/3X/1/7/17b7100bf9fdc5dd92386143a6844c4d3cbd8f5c.jpeg)  
 ![123312231.JPG](https://europe1.discourse-cdn.com/chaosprd/original/3X/a/7/a74906073c31ebaec86bb8b29e3c797391168d45.jpeg)  
 ![Default.JPG](https://europe1.discourse-cdn.com/chaosprd/original/3X/6/7/6798989b254b04dcf84d24b7a81d23db17046811.jpeg)

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**Author:** ![beanzvision](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/beanzvision/32/235528_2.png) [@beanzvision](https://forums.chaos.com/u/beanzvision)\
**Post date:** [August 15, 2024, 6:06am UTC](https://forums.chaos.com/t/material-help/158450/4 "2024-08-15T06:06:30Z")

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Decals…

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**Author:** ![JohnnySwedish](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/johnnyswedish/32/23397_2.png) [@JohnnySwedish](https://forums.chaos.com/u/JohnnySwedish)\
**Post date:** [August 15, 2024, 8:29am UTC](https://forums.chaos.com/t/material-help/158450/5 "2024-08-15T08:29:51Z")

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100% The new bendy decals are AMAZING! Perfect for this and done in no time 🙂

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**Author:** ![PWM-E](https://avatars.discourse-cdn.com/v4/letter/p/8dc957/32.png) [@PWM-E](https://forums.chaos.com/u/PWM-E)\
**Post date:** [August 15, 2024, 10:19pm UTC](https://forums.chaos.com/t/material-help/158450/6 "2024-08-15T22:19:51Z")

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I was hoping to avoid doing that with decals but looks like it will be he way
