material help !!!

Can you tell me how to create the materials like some images enclosed below.

I’ve been trying to make the metal and the mirror material but it isn’t like this. For the mirror i’s just add the Flat Mirror on the object. But it’s nothing happed.
Could you please tell me how to make the setting like this materials
and the light as well? what kind of light they made to get the result like this ?

Thanks so much in advanced. :slight_smile:

can’t see these images, mate.

sorry, i have fixed the link of the images. Hope that you can see it !

I still can’t see them

those links are not valid links ?

email me your images and i’ll host them for you :wink:

I see the images , :slight_smile:
but I can’t really help ,cos I’m still a bigginer using Vray, :?
hope you experienced members would help,
it’s a good question I think,
specially for that lighting,
how can this be done?
take care

sorry about bother you ! Hope you can see this images.

Still cant see your images :slight_smile:

Chris Jackson

nope ?

Natty, i have sent you an email which enclosed 2 images (ask1.jpg and ask2.jpg).
do you receive it ?

in case of you can’t host it for me,
do you know which website that i can store images.
i’m using briefcase.yahoo.com.

there you go dude … :wink:

Here are some mat settings..

Metal

Mirror

and the lights are created by IES lights…

have a look here.

http://www.chaoticdimension.com/forums/phpBB2/viewtopic.php?t=3647&highlight=ies

haha and I still cant see the images or your avatar natty…

natty,

i can’t see the images you post. Maybe the link i think.
it’s download from http://render-time.com/vray/ but nothing happened.

Regards

Thanks so much Natty.
may i ask you one more question: i indicate on the word “L” beside Fresnel refection and Glossiness, maybe you’re adding some materials inside. could you explain more about it !

Regards

try clicking the “L” and see what happens.

L means Lock … locking the highlights and frensel.

Hehe. Actually (for nit pickings sake) the L indicates locking the hilight glossiness to the reflection glossiness. And the other L is locking reflective and refractive IOR to the same value.

:sweat_smile: