Material loosing Path-Info

when copying a Ray Switch Material ( also Layered Materials) from one Scene to another, the base Mat. is loosing its Texture paths!

Is there a difference w/ how you have your scene paths set (Relative/Absolute | Local/Global)?

it was always working. so it should either way

Hi,

I tried to reproduce this on my side but I’m not able to see the issue. The texture paths stay intact when copying materials between scenes.

Can you confirm which version of Corona you are using?
Please try the latest Corona 14 build and let us know if the problem still happens:

Also, it would help if you can share a bit more info:
• How exactly are you copying the material?
• Does this happen in all scenes or only in one specific file?
• Where are the textures stored? Local drive or network drive?

If possible, please submit a support ticket and include the scene where this happens so we can check it properly:

https://support.chaos.com/hc/en-us/requests/new

So,

C4d 2024 / Corona 14 / Mac Ultra

When copying, for example, a Ray Switch Mat in the Material Manager (cmd C) and pasting it (cmd V) into the Manager of another scene, the Switch and the corresponding Mat. in the slots are copied!
But the Texture slots are empty, while the preview icon is intact.
Hope that helps.

This issue is logged internally and reported to our devs

(Report ID=CC4D-1253)