Material Mapping all Messed up on ceilings with holes cut

In ceilings where we have multiple holes cut (whether due to sketched ceiling shape, lights cutting the surface with voids, etc.), the image maps of the materials are getting all messed up.

when i move the lights off axis, it changes the triangulation of the distortion.

See Below.

Any thoughts on how to fix this, or prevent it from happening?

It might be a precision problem with the UV coordinates. Can’t tell you with confidence unless you send us the model with the ceiling. Unfortunately it has a negative impact on the performance, to increase the precision, so we want to avoid doing this for all users, because in 99% of the cases the current precision is enough.

It’s kind of a beast of a model (approx. 400 MB), but even when I look at the area with a section box to reduce the amount of data Enscape has to handle, the graphics are still messed up. I have attempted to change the material (in case it was the jpeg used in the specific custom material that was the issue), but the same distorted triangulation happened regardless. that said - when i used Out of the Box wood grains, they did not have the blank grey patches like this ceiling currently shows - it just rotated the direction of the wood grain randomly within those locations.

We had been having similar issues with carpet patterns on the floors as well. In those instances, however, i found that the assigned material had not had a model pattern associated with the surface, and therefore we could not be sure the image map was even aligned with the desired direction within Revit. Once i added model patterns to the surface, the issue seemed to resolve itself. Again - this was with regard to the floors… the ceiling areas already had model patterns and were oriented properly. Yet - the issue of the graphic distortion in Enscape remains.

i have looked through the Enscape Settings menus, and i dont see the term “precision” anywhere.

could you elaborate on where i might find this setting?

Unfortunately the precision is not a setting. It’s fixed in the code. At the moment we go for the 99% correct solution with better performance, instead of the 100% correct solution with poor performance. But reports like yours might change that. Or we might go for the complex solution and provide a setting.

Therefore it’s important for us to determine if the problem really is the UV precision or something else entirely. I still advise you to send us a model of that ceiling, so we can take a closer look. You can remove other parts from the model before if you want, as long as the wrongly rendered ceiling persists.

Here you go, I checked - and even when it is all on its own, it is still rendering weird.
Duke Ceiling Issue.zip (413 KB)

Thanks for the model. I can confirm it’s the UV precision. Unfortunately there’s not much you can do at the moment. I increased the priority for this request.

Fixed in 2.0.2.2206