Material Multipliers

Hi there,

I’ve been noticing that it is not possible to set the multipliers of a material higher than the value 1.0 since the last update. This is a real pitty because it was very nice to work with them, especially for reflections. I used to bring them up to 4 or 5 sometimes. Any workaround suggested? Or even better: might this feature come back in the next update?

No response yet?

Hello,

This is an intended change to offer a workflow with more reliable output results.
It is still possible to multiply a texture using higher values by slotting it within a Simple Mix texture (Chaos Docs) and adjusting the Multiply Result parameter.

Kind regards,
Peter

ok, thanks Peter