hi everybody.
last week i worked on a personnal project, and in this project i has to texture an object in SUBSTANCE PAINTER. i used UDIM texture to do it. but now i dont know how to set the UDIM texture in VRAY material node.
Currently, V-Ray for Cinema4D doesn’t have support for UDIM. This is on our to-do list (request ID: VC4D-404) and will be implemented in the future. I will let you know once we have any updates on the matter.
+1 bump!
Substance Painter is now the industry standard.
<UDIM> <UVTILE> tag support is a matter of life and death. Please support us with the highest priority.
We are also looking forward to supporting user-defined property tags in V-Ray CINEMA 4D.
Adding support for UDIM and UVTILE is on our to-do list. However, I cannot provide any specific timeframes for when this will be implemented. I will let you know as soon as we have more information. Thank you.
I don’t know if this helps, but if you’re struggling at the moment, you can always export the tiles from painter and import each to a separate V-Ray material. I don’t use nodes, so that may be the issue you’re facing?
It’s a work around I’m doing at the moment, but doesn’t offer everything you may need.
I also UV my models in RizomUV, which works really well with Udims too, don’t think C4d offers that option yet?
Adding support for UDIM and UVTILE is on our to-do list. However, I cannot provide any specific timeframes for when this will be implemented. I will let you know as soon as we have more information. Thank you.
I’m confused because it’s working for me. I can create a VrayBitmap and set my_texture_file_<UDIM>.jpg
This is correctly handling the UDIM in C4D.