Material_Node_UDIM TEXTURE ?

hi everybody.
last week i worked on a personnal project, and in this project i has to texture an object in SUBSTANCE PAINTER. i used UDIM texture to do it. but now i dont know how to set the UDIM texture in VRAY material node.

CAN SOMEONE HELP ME PLEASE

i’m from blender so it’s my first try

Hello @zeben_zebehi ,

Currently, V-Ray for Cinema4D doesn’t have support for UDIM. This is on our to-do list (request ID: VC4D-404) and will be implemented in the future. I will let you know once we have any updates on the matter.

ok thank you. i hope the update about it will come quickly

+1 bump!
Substance Painter is now the industry standard.
<UDIM> <UVTILE> tag support is a matter of life and death. Please support us with the highest priority.

We are also looking forward to supporting user-defined property tags in V-Ray CINEMA 4D.

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Hello @flat ,

Adding support for UDIM and UVTILE is on our to-do list. However, I cannot provide any specific timeframes for when this will be implemented. I will let you know as soon as we have more information. Thank you.

Hi,

I don’t know if this helps, but if you’re struggling at the moment, you can always export the tiles from painter and import each to a separate V-Ray material. I don’t use nodes, so that may be the issue you’re facing?
It’s a work around I’m doing at the moment, but doesn’t offer everything you may need.
I also UV my models in RizomUV, which works really well with Udims too, don’t think C4d offers that option yet?




Hello flat,

Adding support for UDIM and UVTILE is on our to-do list. However, I cannot provide any specific timeframes for when this will be implemented. I will let you know as soon as we have more information. Thank you.

I’m confused because it’s working for me. I can create a VrayBitmap and set my_texture_file_<UDIM>.jpg
This is correctly handling the UDIM in C4D.