Hello all,
Has there been any request for fur material implementation?
My idea is that similar to grass, fur would act as a rendered element at run-time and pick up on the colors of the diffuse map beneath.
Unlike the crisp edge of grass the fur material would be softened/blurred at the edges.
As an example if you had a sheep skin rug or even specific foliage you could achieve a softer effect.
I suppose this could also occur as an expansion within the grass function itself.
Maybe there is implementation of sliders to control grass height, softness/crispness, and wind/static and in using these sliders we could achieve a fur look.
I apologize if this request has already been posted; I could not find it in the search function or while browsing.
Please let me know your thoughts, Thank you!