Hi Guys,
Just wanted to add my 2 cents here,
I’ve asked for kind of the same thing years ago, but my concern was not only to keep the refraction, but the reflection and all the bump maps as well.
Therefore, Vlado, I remember that you offer to add a option to override the diffuse of all the material as white (or a specific color)
This is a easy way of getting the whole scene rendering in a specific color but keeping all the reflect/refract/bump/displace as it should be.
I was still waiting for this to be implemented but it seems it might have been forgotten, so this could be a good way to tackle this issue, wouldn’t it?
Stan