Material passes in VFB lightmix stylee?

Is it possible to have material mix elements in the same way you might have lightmix?
Like multiple material options rendering at the same time that are visible within the VFB. I understand it would mess with the GI scatter but would that be contained within the material pass itself?
Just a thought :smiley: I saw that colima program for vray a while back and it looked pretty useful for quick variations.

It is not impossible, but I don’t think this is something we could achieve in foreseeable future.

No problem, i didnt know whether it would work in a similar way to the multiple HDRI setup in V4