All 3dsmax shapes are now supported in the custom MTL previews, also with rotation
Very nice!
wheeee!
need to test it ![]()
nice man!
Looks good )
Pretty cool !
Can you load your custom scene in the material preview with lights and custom environment ? Like a custom shaderball with HDRI
no, just the geometry is supported at the moment
I really like that you try to support 3dsmax’s native tools and features. I hate it when every engine implements their own interface for something that can be shared.
Thanks mate!
Awesome feature!
Also, custom objects with multi mat would be so freaking cool ![]()
Good job mate!
Cool!
Corona is the best!!!
Cool!
i have never used anything other than the sphere, but this is good.
I am having a hard time going back to non-corona Mat previews. They are very nice ![]()
Keymaster, it’s amazing! You are the best!
Guys! How i can see something else except a box or sphere or cylinder? I can rotate them, but other…where?)
in the 3dsmax options dialog you can load custom scene
Wow! I found. I thought it will be 3dmax primitives…lol. Realy great thing!
need pony primitive in material editor and corona objects…
Good idea. We need a parametric primitive like blender’s ape and max’s teapot. We have mandelbulb but maybe let’s set up a contest?
