material problem in beta 4

I wrote this as a bug(sorry if its not) because when i downloaded beta 4 and used it all my 3ds are rendered as they are without texture. Am i missing something like the scale, but still they were all fine at beta 3

Re: material problem in beta 4

Ok - I’ll check that out when I get in the office today. Are you having issues with all textures? Or is this only happening when you import a 3ds?

Re: material problem in beta 4

with all textures. It is the same sketchup file i was usin with beta 3.

All textures; grass and tiles and even the texture in “face-me” model jeo.

The model isnt an import; I modelled it at sketchup 6

Re: material problem in beta 4

is it possible that all of your textures are tga files? I found that the Sketchup texturewriter does not seem to like tga files for some reason. I had changed the way I handle tga files - in beta 3 I would rename them internally so it would write out jpgs instead, but to speed up my scene parsing I stopped working it like that.

Re: material problem in beta 4

nope foexample the grass is Vegetation_Grass_Artificial.jpg maybe there is something wrong with the scale factors, but it wasnt supposed to effecct on a “face me” human model than, wasnt it?

Re: material problem in beta 4

I’m sorry - I’m not following what you mean by “face me”. Perhaps thats something I’m not accounting for? I’m a programmer, so I’m not completely up to date on all the different SketchUp features. Could you walk me through this?

Re: material problem in beta 4

its actually nothing its just a textured human model made with “face me” method (so i read at 3d warehouse). http://sketchup.google.com/3dwarehouse/details?mid=7345c870f61d9993635c61634f8bfef4

Re: material problem in beta 4

could you post a picture of the trouble-scene? I downloaded the 2d picture and rendered it and it seems to work on my end - where did the artificial grass come into play?

Re: material problem in beta 4

It turns out like this in every render i take

Re: material problem in beta 4

ok I found out the source of my problem; when i take a material from outside the sketchup i seem to get proper render so my sketchup materials are messed up; i also have SU 6 and VFS installed on another computer and i take renders from my model in that computer just fine(with textures) but mine is all messed up…

Re: material problem in beta 4

I think i am losing it. I tried everything: I set the settings to the same as the settings on other computer: I even copied everyfile and pasted on mine but still the damn materials doesnt seem to show themselves textured :cry:

I setuped and removed all the programs again and again; there is only one solution left but to format the computer I think but i am afraid that the beta will not continue. I formated the other computer before with beta 3 on it and when i did setup it said no register file or somethin…

Help me Obi1, your my only hope!!!

Re: material problem in beta 4

One of the problem I noticed in Beta 4. Is that diffuse map (when using a image) switch all the time to channel 2 instead of 1 … As a result I have only the color of the map … nothing else. The switching between the map on that particular project i was working on seems to appear when I change the output size of the image.

Did anybody else had that problem ???

Re: material problem in beta 4

Find my answer in an other post… Thanks

Re: material problem in beta 4

That is very odd - I haven’t personally experienced anything like that with my builds. Can you tell me what is different between the two machines? Different versions of SketchUp? Different operating systems…something?

Re: material problem in beta 4

Beta4 dont work with texture scale, this is big problem, when this problem finish.
Please lookin results of beta4:

Re: material problem in beta 4

Ok - I’ll look into that, thanks for bringing that to my attention.

Re: material problem in beta 4

the only difference is the problematic computer has also SU 5 on it ( because simple jpeg imports come out as black)

I seem to find a way to temporaryly fix it though; i use texture jpeg s from outside the SU: That way i the render comes out just fine…

Re: material problem in beta 4

Yep, I experience the same issue.
When trying to change the diffuse color of a vraylinked material, suddenly two channels are made automatically, one with the original texture and one with the color. However, only the color is rendered and not the texture.

Bug?

Re: material problem in beta 4

Whether there is posible, that problema maybe,that on a computer there is both skp5+V-Ray and skp6+V-Ray.

Re: material problem in beta 4

I deleted skp5 from computer, poblem still exist!