Need advice please, some objects in my design appear to be self-illuminated but they are not. The door handles are all the same material which is 0% Roughness and Specular.
How can I fix this? TY
For a brushed metal look, I’d suggest sliding metallic to 70% and roughness to 30%. For chrome, keep 0% roughness but put metallic to 100%
Is there any artificial light source in the area that could light up the scene? If yes, maybe make it brighter. The “false lighting” you see comes from indirect lighting inaccuracies, the darker the overall scene, the higher the exposure setting of the camera and with a very high exposure value small inaccuracies like this can stand out quite strong as in your screenshot.
Which version of Enscape are you using and what are your visual and renderer settings?
Using 3.5 and hardware ray tracing (renderer settings), should solve that look. If you don’t have the option to use hardware ray tracing, try reducing the “Ambient Brightness” slider in the visual settings. Also switching to Ultra quality should improve the lighting quality there.
Hope that helps!